![mount and blade warband multiplayer tutorial mount and blade warband multiplayer tutorial](https://i.ytimg.com/vi/yeCg9wE9-z0/maxresdefault.jpg)
![mount and blade warband multiplayer tutorial mount and blade warband multiplayer tutorial](https://yt3.ggpht.com/-dmsyieTOvuw/AAAAAAAAAAI/AAAAAAAAAAA/IledGs0cc14/s88-c-k-no/photo.jpg)
It’s an industry and hobby that I truly love. I really can’t stand talking down about videogames. The one match I did, had us running around, with the awkwardly weird combat, and it was more laughing if anything. There are some online modes to fight against huge armies of people or more intimate death matches, but I could barely find more then 4 or 5 people when trying to test it out.
![mount and blade warband multiplayer tutorial mount and blade warband multiplayer tutorial](https://i.ytimg.com/vi/eWrJAJ_1IW4/maxresdefault.jpg)
#MOUNT AND BLADE WARBAND MULTIPLAYER TUTORIAL PC#
Yet dealing with all these issues, adding on the bare bones menu interface which also seems to have been ripped right from the PC version, pointer and all, and it’s a bit much to take. This could be easily overlooked and even dealt with to enjoy the fundamentals of the core game as stated before, they are quite deep in ways. Yet at what point is it ok for usability of mechanics to suffer because of inventive new control ideas? Honesty, if the idea sounds better on paper than it does in the game, it might be a sign. It’s a novel idea that one tries to add depth to fighting that usually requires a simple hit of a button. I can’t begin to describe how often I’d be fighting and looking towards the sky or the ground. It’s just covered with a thick pair of glasses, smudged with grease, and no matter how hard I tried to keep wiping the smudges away, the game reminded me just how tough it’s going to be trying to play this.Ĭontrols when fighting rely on the right stick and trigger button, yet that stick controls the camera. There is a core game that is both deep and ultimately satisfying here. Moving from town to town, questioning folks via in game menus, sometimes getting the option to explore locations if necessary, or doing battle with a large recruitment of men and woman. See, beneath the visuals and oddities of Mount and Blade seem a rather robust system. Obviously games of this nature are not something that should be judged on the merits of a tutorial, granted, I honestly can’t say I felt it got any better for lack of trying. Doing the tutorial didn’t make things any better, with rough controls, v-synch issues, and just an overall poor presentation. From plain text menus and visuals that made games in 1999 look cool, Mount and Blade didn’t offer much of a great first impression. The first thing that will immediately hit players on the nose is the user interface and the graphics. Take over the land or take down your friends Good news is it appears most of the features from the PC version are here, bad news is, it doesn’t feel like it’s been optimized for console versions at all, visuals or controls, which is a bummer. I’ve spent some time with the console version over the weekend and as most know sometimes console versions come across as the weaker version of PC titles, either in the visual department or stripped gameplay. Though it’s a game I’ve heard echoes in the halls of PC players as a fun multiplayer jaunt and political war like experience. I’ve heard a lot about Mount and Blade, not this particular version or edition mind you.